Lorenzo Avi spearheads the expansion of CMKL's Ai+Engineering program to encompass Game Design and Game Development. With a rich artistic background spanning Fine Arts, Graphism, CGI production, and a Master's degree in Interior Architecture, Lorenzo brings 24 years of professional experience across the globe, including France, Spain, Denmark, UK, Sweden, Canada, China, and the USA. Through his journey, Lorenzo has held pivotal creative roles, ranging from Game Designer to Vice President of Design, at renowned game corporations such as Ubisoft, Square Enix, Atari, Electronic Arts, Zynga, and IO Interactive, where he played key roles in the development of iconic Intellectual Properties such as Splinter Cell, Ghost Recon, Rayman, Thief, Battlefield, and Hitman, while also guiding smaller studios and teams through more experimental digital ventures. In addition, Lorenzo oversees a creative agency dedicated to enhancing the creative capacities and outputs of international Game Development Teams.
Lorenzo Avi spearheads the expansion of CMKL's Ai+Engineering program to encompass Game Design and Game Development. With a rich artistic background spanning Fine Arts, Graphism, CGI production, and a Master's degree in Interior Architecture, Lorenzo brings 24 years of professional experience across the globe, including France, Spain, Denmark, UK, Sweden, Canada, China, and the USA. Through his journey, Lorenzo has held pivotal creative roles, ranging from Game Designer to Vice President of Design, at renowned game corporations such as Ubisoft, Square Enix, Atari, Electronic Arts, Zynga, and IO Interactive, where he played key roles in the development of iconic Intellectual Properties such as Splinter Cell, Ghost Recon, Rayman, Thief, Battlefield, and Hitman, while also guiding smaller studios and teams through more experimental digital ventures. In addition, Lorenzo oversees a creative agency dedicated to enhancing the creative capacities and outputs of international Game Development Teams.
Lorenzo Avi spearheads the expansion of CMKL's Ai+Engineering program to encompass Game Design and Game Development. With a rich artistic background spanning Fine Arts, Graphism, CGI production, and a Master's degree in Interior Architecture, Lorenzo brings 24 years of professional experience across the globe, including France, Spain, Denmark, UK, Sweden, Canada, China, and the USA. Through his journey, Lorenzo has held pivotal creative roles, ranging from Game Designer to Vice President of Design, at renowned game corporations such as Ubisoft, Square Enix, Atari, Electronic Arts, Zynga, and IO Interactive, where he played key roles in the development of iconic Intellectual Properties such as Splinter Cell, Ghost Recon, Rayman, Thief, Battlefield, and Hitman, while also guiding smaller studios and teams through more experimental digital ventures. In addition, Lorenzo oversees a creative agency dedicated to enhancing the creative capacities and outputs of international Game Development Teams.
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