PROGRAM

B.Eng. in AiCE Degree Requirements

Overview

AiCE students must satisfy multiple requirements before the Bachelor of Engineering degree is  certified. The AiCE undergraduate curriculum requires at least 360 credit units. This includes 66 units of arts, humanities, social science and communication electives, 90 units of math/science, 132 units of core technical fundamentals, and 54 units of undergraduate research and development.

The maximum number of credits a student can earn is 400.

All requirements are expressed via the AiCE competency scheme. Some competencies are required, meaning that every AiCE student must demonstrate this competency in order to graduate. Others are optional. In some cases, optional competencies form a set from which the student is required to select a subset to complete.

Because of the individualized nature of theAiCE program, the pattern of study for each student will be different. Furthermore, students who receive credit upon entry to the program for advanced placement or other prior experience will experience a different learning path than students without these pre-existing skills.

The section below entitled Core Competencies presents the full set of currently defined competencies and the amount of credit associated with each one, with an indication of whether the competency is required in order to graduate. We expect that these lists will change some what as the AiCE program becomes more established.

Undergraduate Research and Development

The AiCE program is designed to provide students with opportunities to solve real world problems in collaboration with external stakeholders from industry, government and/or non-governmental organizations, both domestically and overseas. Starting in their first semester, students will devote at least 7-9 hours per week working on projects in three tracks:

We call this project work “Undergraduate R&D”, though depending on the project, the work may tend more toward research or more toward development. The students are expected to participate for at least two semesters (18 credits) in each track. AiCE students must complete all three tracks to satisfy their graduation requirement. Expected output from the completion of each of these project tracks is comparable to completing a capstone design project. Hence AiCE graduates will have significantly more real-world research and development experience than students who earn bachelor’s degrees from most other computer engineering programs.

The projects will be designed by the organizational stakeholders in collaboration with CMKL University faculty; however, students will be encouraged to provide input and suggestions. If they have some original ideas they would like to pursue, students can also propose their own project topics to potential stakeholder organizations.

Once the scope and high-level problem for a project has been defined, the CMKL faculty will map the project to a set of associated competencies, based on the knowledge and skills that the project requires. These competencies may be either required or optional competencies. Thus, project work may overlap with more traditional study activities in satisfying the graduation requirements.

Credit for undergraduate R&D work will depend on the underlying competencies. Even if a project specifies a competency that the student has already demonstrated via more traditional study activities, the student can receive additional credit for this competency. This recognizes the fact that the level of mastery required by a real-world project will usually be higher than necessary to pass the initial competency assessment.

Each research project will be mapped to a set of associated competencies (typically three or four), based on the knowledge and skills the project requires. For first year projects, these will be required, core competencies such as Introduction to Programming, Supervised and Unsupervised Learning, etc.

Advisors will assess students on their overall performance in the project, considering effort, productivity, time management, teamwork, communication, and similar professional skills. In addition, project team members will receive scores for each of the associated competencies. This score will reflect the students’ ability to successfully integrate the knowledge and skills from the competency into the project work and will be independent of the project-level assessment.

 Experiential Learning Program (XP)

The Experiential Learning Program (XP) is a core feature of the AiCE program. It is designed to foster students’ personal and professional growth through learning activities conducted outside the classroom. By engaging with stakeholders outside the university and applying their knowledge and creativity to real-world research and application problems, students have the opportunity to develop advanced skills while enhancing their credentials for future employment.

XP is open to AiCE students who have successfully completed their sophomore year and have earned a minimum of 180 competency credits.

The program encompasses the period from the summer of sophomore year through the spring of senior year. Upon successful completion, students can earn 9-18 XP credits for each fall or spring semester and 9 of XP credits for each summer. Every AiCE student must earn at least 18 XP credits in order to graduate.

Students involved in XP will engage in various activities as described below. A student can do all activities, during different semesters.

  1. International Study/Research: Students have the opportunity to study or work on research at overseas educational or research institutions. These experiences provide hands-on learning, cultural immersion, and global networking opportunities. To be eligible for an international placement, students must maintain a minimum 3.0 GPA. Non-native English speakers may need to meet language proficiency requirements specified by host universities. Students are responsible for covering expenses such as accommodation, meals, travel, and incidentals.
  2. Industrial Internship Program: Our robust industrial internship program offers students a unique opportunity to gain invaluable real-world experience and forge crucial industry connections. Engaging in intensive internships with our esteemed industrial partners including top tech corporations, students acquire practical insights and hands-on skills essential for their professional development. During their participation in this program, students are expected to cover expenses such as accommodation, meals, travel, and incidentals.
  3. Collaborative AI Tech R&D: The Collaborative AI Tech R&D program allows undergraduate students to engage in cutting-edge research on artificial intelligence-related topics. Through partnerships with the AI Engineering Institute and international collaborators, students gain practical skills and research experience. Opportunities may include co-authoring publications or patents.

All of these activities are expected to complement formal coursework and to provide students with valuable experiences to enhance their academic and professional development.


AiCE Competencies
The AiCE competencies are organized according to knowledge pillars. Each pillar represents a broad set of topics and concerns. There are six core pillars in the program: Software Engineering,  Artificial Intelligence, Human-Centered Design, Cybersecurity, Scalable Systems and Entrepreneurship and Innovation. In many cases these major categories are divided into subcategories called knowledge subdomains.

In addition to these central pillars, we also incorporate science, mathematics, humanities, and other competencies, which would normally be viewed as external electives or general education, into our scheme. Additional competencies may be available through AIEI university network and student can request for competency credit transfer through AIEI system.

The tables below list the currently defined competencies for each pillar. We expect to define additional competencies in the future.

Pillar: Software Engineering
Total credits: 94; Required credits: 20 (12 of required competencies under Programming Fundamentals subdomain)

Subdomain

Code

Competency

Credits

Required?

Programming Fundamentals

SEN-101

Algorithmic Thinking & Problem Solving

2

Yes

SEN-102

Introduction to Programming

6

Yes

SEN-103

Programming Multi-module Applications

4

No

SEN-107

Fundamental Data Structures and Algorithms

6

Yes

SEN-208

Advanced Data Structures and Algoritms

6

Yes

SEN-209

Designing and Implementing Data Bases

6

No

Programming Paradigms

SEN-304

Object Oriented Design and Programming

6

No

SEN-305

Functional Programming

4

No

SEN-306

Dataflow Programming

4

No

SEN-307

Domain-specific programming languages

2

No

Software Development and Maintenance (SDM)

SEN-201

Software Engineering Processes

6

Yes

SEN-202

Software Quality Assurance

4

No

SEN-203

Software Design

4

No

SEN-205

Requirements Analysis and Problem Definition

4

No

SEN-212

Software Configuration  Management

2

No

SEN-213

Software Measurement

2

No

SEN-214

Software Maintenance and Evolution

2

No

SEN-301

Designing and Building Secure Software

4

No

SEN-302

Designing and Building Mission Critical Software

2

No

Software Engineering Leadership

SEN-401

Agile Development Processes (including DevOps)

2

No

SEN-402

Software Project Management

4

No

SEN-403

Software  Organization Maturity and Continuous Improvement

2

No

SEN-404

Legacy Software Strategies

2

No

SEN-405

Open Source Software

2

No

Platform Specific Architectures

SEN-311

Web Architectures

4

No

SEN-312

Mobile Application Architectures

4

No


Pillar: Artificial Intelligence
Total credits: 72; Required: 14

Subdomain

Code

Competency

Credits

Required?

Artificial Intelligence

AIC-101

Introduction to Artificial Intelligence

2

Yes

AIC-301

Symbolic AI

6

No

AIC-302

Probability-based Models

4

No

AIC-303

Planning and Search Strategies

4

Yes

AIC-304

Neural Network and Deep Learning

4

Yes

AIC-305

Bio-inspired AI

4

No

AIC-504

Simulation

4

No

Data Mining

AIC-401

Information  Retrieval and Extraction | Search and Indexing

4

No

AIC-402

Proximity Measurement and Cluster Analysis

4

No

AIC-403

Classification and Regression

4

No

Machine Learning

AIC-201

Supervised Learning and Unsupervised Learning

4

Yes

AIC-502

Reinforcement Learning

4

No

AIC-503

Transformer Network

4

No

AI Applications *

AIC-601

Recommender System

4

AIC-602

Natural Language Processing (NLP)

4

AIC-603

Autonomous Agents

4

AIC-604

Computer Vision

4

AIC-605

Geographic Computing

4

*Students must complete at least one AI Application competency. This may be in the context of undergraduate R&D.



Pillar: Human-Centered Design
Total credits: 110; Required credits: 8

Subdomain

Code

Competency

Credits

Required?

Designing for Human-Machine Teaming

HCD-103

Creating Explainable AI

4

No

HCD-502

Interaction Design & Experience Design

10

No

HCD-503

User Research: Methodologies, Data, and Design Thinking

4

No

Analysis and Presentation (AP)

HCD-101

Visualization

4

Yes

HCD-104

Immersive Environment (AR/VR/MR/XR)

6

No

Game Design

HCD-401

Game Development

6

No

HCD-402

Game Design

6

No

HCD-403

Narrative Design

6

No

HCD-404

Application of Game Engine & Project Prototyping

6

No

HCD-405

Sound Design

4

No

HCD-406

Virtual Production

6

No

HCD-407

Visual Storytelling

6

No

HCD-408

Introduction to Spatial Gaming

4

No

User Interface (UI) Design

HCD-501

Accessibility & Universal Design

2

Yes

HCD-504

Psychology for User Interface Design

4

No

Engaging in Critical Oversight

HCD-201

Ethics in computer engineering

2

Yes

HCD-202

Ethical Principles for AI (Fairness, Accountability, Transparency, Ethics)

4

No

Game Engineering

HCD-301

Game Engine Fundamentals

8

No

HCD-302

Engineered Arts

6

No

HCD-303

Engineered Arts: AI for Gaming

6

No

HCD-304

Character Animation and Motion Capture

6

No



Pillar: Cybersecurity
Total credits: 42; Required: 8

Subdomain

Code

Competency

Credits

Required?

Data Acquisition, Management and Governance

SEC-101

Data and Information Fundamentals

2

Yes

SEC-102

Data Reduction and Compression

4

No

SEC-103

Data Governance

2

No

Privacy, Security and Integrity

SEC-201

Data Privacy, Security & Integrity

4

Yes

SEC-203

Securing System Infrastructure

6

No

SEC-204

Security Policy and Processes

4

No

SEC-205

Distributed ledger and Blockchain

4

No

SEC-303

Vulnerability Assessment for Software Applications

4

No

SEC-401

Privacy Attacks

2

No

SEC-402

Differential Privacy (DP)

6

No

AI System Security

SEC-301

Security Challenges in Modern AI Systems

2

Yes

SEC-302

Robustness of AI Components and Systems

4

No


Pillar: Scalable Systems
Total credits: 54; Required: 8

Subdomain

Code

Competency

Credits

Required?

Computer Organization

SYS-101

Operating Systems

4

Yes

SYS-202

Real Time Operating Systems

4

No

SYS-102

Basic Computer Architecture

4

Yes

SYS-205

Storage and File Systems Fundamentals

2

No

SYS-206

Computer Design Processor Architectures and Digital Design

4

No

SYS-207

Networks

4

No

SYS-208

Digital & Analog Circuit Design

4

No

Distributed Systems

SYS-301

Cyber Physical System

4

No

SYS-302

Cloud Computing

4

No

SYS-303

Scalable Management of Data and Models

4

No

SYS-304

Scalable Algorithms and Infrastructure

4

No

SYS-401

Parallel Computing

4

No

SYS-402

Distributed Data Storage

4

No

SYS-403

Big Data Computing

4

No


Pillar: Entrepreneurship and Innovation
Total credits: 110; Required credits: 4+4 ( choose 1 Business Application Domains)

Subdomain

Code

Competency

Credits

Required?

Entrepreneurship and Innovation

ENI-101

Create Innovation-driven Enterprise (Path Selection)

4

Yes

ENI-102

Design Thinking

4

Yes

ENI-103

Product Development

4

No

ENI-104

Intellectual Property

2

No

ENI-105

Startup from Idea to Impact

6

No

ENI-106

Building Effective Teams to Drive Innovation

2

No

ENI-107

Entrepreneurial finance

4

No

ENI-108

CAD Lab

4

No

Game Business

ENI-408

Game Development & Production

6

No

ENI-409

Game content Monetization and Tokenomics

4

No

ENI-410

E-Sports & Ecosystem Development

4

No

ENI-411

Game Publishing and Marketing

4

No

Strategy and Innovation

ENI-201

Strategic Innovation Development

4

No

ENI-202

Business Strategy

4

No

ENI-203

Platform Strategy

4

No

ENI-304

AI for Business

12

No

Leadership and Communication

ENI-301

Inclusive Leadership

2

No

ENI-302

Persuasive and Leadership Communication

4

No

ENI-303

Negotiation

4

No

Business Application Domains *

ENI-401

Retail and Services Applications

4

ENI-402

Logistics

4

ENI-403

Biomedical, Bioinformatics and Health

4

ENI-404

Agriculture

4

ENI-405

Fintech

4

ENI-406

Educational Technology

4

ENI-407

Gaming

4

*At least 1 of these competencies must be completed



Pillar: Science
Total credits: 60

Subdomain

Code

Competency

Credits

Required?

Science*

SCI-101

Fundamentals of Biology

12

No

SCI-102

Fundamentals of Chemistry

12

No

SCI-104

Quantum Physics

12

No

SCI-105

Kinematics: describe motion (Physics I)

3

No

SCI-106

Dynamics:  explain motion (Physics I)

3

No

SCI-107

Energy and Momentum (Physics I)

3

No

SCI-108

Thermodynamics (Physics I)

3

No

SCI-109

Electricity (Physics II)

4

No

SCI-110

Magnetism (Physics II)

4

No

SCI-111

Light and Optics (PhysicsII)

4

No

* Students must complete a total of 90 credits of math and science competencies.



Pillar: Mathematics
Total credits: 76;  Required credits: 36

Subdomain

Code

Competency

Credits

Required?

Calculus*

MAT-101

Calculus - Differentiation

3

No

MAT-102

Calculus - Basic derivatives

2

No

MAT-103

Calculus - Integration

4

No

MAT-104

Calculus - Optimization

3

No

MAT-105

Vector Calculus

6

No

MAT-106

Analytical Geometry

6

No

MAT-107

Differential Equations and Approximation

12

No

Mathematics for AI*

MAT-201

Matrices and Linear Transformation (Linear algebra)

12

Yes

MAT-202

Signal Processing and Data Domains

4

No

MAT-203

Descriptive Statistics

2

Yes

MAT-204

Introduction to Probability

3

Yes

MAT-205

Probability distribution

3

Yes

MAT-206

Statistical Inference

4

Yes

MAT-207

Discrete Mathematics

12

Yes

*Students must complete a total of 90 credits of math and science competencies.This includes 36 required credits of the Mathematics for AI competencies as well as some other designated competencies within the six main pillars.



Pillar: Communication and Presentation
Total credits: 70

Subdomain

Code

Competency

Credits

Required?

Communication and Presentation

COM-101

Research and Technical Writing

8

No

COM-102

Creative Writing

8

No

COM-103

Graphics and Visual Storytelling

8

No

COM-104

Public Speaking

4

No

COM-105

Presentation and Storytelling

8

No

COM-106

Project Management

10

No

COM-108

Academic Writing & Research

8

No

COM-201

Improvisational Acting

12

No

COM-202

Instructional Design

4

No


Pillar: Humanities, Arts and Social Sciences
Total credits: 93

Subdomain

Code

Competency

Credits

Required?

People, Places, Cultures

HAS-101

Sociology and Cultural Anthropology

9

No

HAS-102

Social Psychology

9

No

HAS-103

Political Studies

9

No

HAS-104

Human Geography

9

No

HAS-105

Global Histories

9

No

HAS-109

Ethics and Policy Issues

2

No

HAS-110

Policy & Sustainable Development

6

No

HAS-113

AI and Computer Engineering for Community Impact I

4

No

HAS-123

AI and Computer Engineering for Community Impact II

4

No

HAS-133

AI and Computer Engineering for Community Impact III

4

No

Economics

HAS-108

Behavioral Economics

8

No

Arts and Music

HAS-106

History of Visual Arts

8

No

HAS-107

History of music

8

No


Pillar: Soft Skills
Students do not sign up for the competencies under the “soft skills” pillar. However, all students are required to demonstrate these competencies during their undergraduate career. Usually, soft skills will be evaluated by instructors or industry mentors as part of the student’s work on projects or undergraduate R&D.

To facilitate this evaluation, the full AiCE curriculum model breaks down each of these soft skill competencies into a set of observable behaviors that will allow objective assessment of the degree to which the students demonstrate these competencies.

Subdomain

Code

Competency

Credits

Required?

Soft Skills

SOF-101

Adaptability - Semester 1

Yes

SOF-102

Adaptability - Semester 2

Yes

SOF-103

Adaptability - Semester 3

Yes

SOF-104

Adaptability - Semester 4

Yes

SOF-201

Empathy - Semester 1

Yes

SOF-202

Empathy - Semester 2

Yes

SOF-203

Empathy - Semester 3

Yes

SOF-204

Empathy - Semester 4

Yes

SOF-301

Ethics - Semester 1

Yes

SOF-302

Ethics - Semester 2

Yes

SOF-303

Ethics - Semester 3

Yes

SOF-304

Ethics - Semester 4

Yes

SOF-401

Proactiveness - Semester 1

Yes

SOF-402

Proactiveness - Semester 2

Yes

SOF-403

Proactiveness - Semester 3

Yes

SOF-404

Proactiveness - Semester 4

Yes

SOF-501

Professionalism - Semester 1

Yes

SOF-502

Professionalism - Semester 2

Yes

SOF-503

Professionalism - Semester 3

Yes

SOF-504

Professionalism - Semester 4

Yes

SOF-601

Self-Learning - Semester 1

Yes

SOF-602

Self-Learning - Semester 2

Yes

SOF-603

Self-Learning - Semester 3

Yes

SOF-604

Self-Learning - Semester 4

Yes

SOF-701

Teamwork - Semester 1

Yes

SOF-702

Teamwork - Semester 2

Yes

SOF-703

Teamwork - Semester 3

Yes

SOF-704

Teamwork - Semester 4

Yes

Pillar: URD Undergraduate Research, Development and Practice
Total credits: 138, Required: 36, Required from option groups: 18

Subdomain

Code

Competency

Credits

Required?

Entrepreneurship and Innovation

URD-101

Undergraduate R&D Project (1)

9

Yes

URD-102

Undergraduate R&D Project (2)

9

Yes

Senior Research & Development

URD-401

Honors Undergraduate Research Thesis (1)

12

No

URD-402

Honors Undergraduate Research Thesis (2)

12

No

URD-411

Undergraduate Capstone Project (1)

12

No

URD-412

Undergraduate Capstone Project (2)

12

No

AI and Computer Engineering for Society

URD-201

Undergraduate R&D project (3)

9

Yes

URD-202

Undergraduate R&D Project (4)

9

Yes

Experiential Learning (XP)

URD-301

Undergraduate R&D Project (5)

9

No*

URD-302

Undergraduate R&D Project (6)

9

No**

URD-311

Overseas Colleges (1)

9

No*

URD-312

Overseas Colleges (2)

9

No**

URD-321

Industrial Internship (1)

9

No*

URD-322

Industrial Internship (2)

9

No**

* Third Year R&D Semester 1: At least 1 of these competencies must be completed
** Third Year R&D Semester 2: At least 1 of these competencies must be completed

Three-year Accelerated Study Plan

AP/ IB / A-Level Credit Awarding Guidelines

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Integrated Master and Bachelor Degree Program (IMB)

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Questions?

If you have any questions, do not hesitate to contact us.

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